One swipe at a time
Leap across the shaft, hop up a wall while your grip lasts, and slide down when it gives.
A climbing game for iPhone and iPad
Everyone starts at the bottom. Jump between the walls of a deep shaft and climb, one swipe at a time, from the cave floor up through tunnels and city to the open sky.
Climb
Leap across the shaft, hop up a wall while your grip lasts, and slide down when it gives.
Every level has a fixed layout. Fall, learn it, and climb again until you reach the deck at the top.
Each finished level pays a coin, and two more float out over the drop, near spikes and steam, always on a jump you can make.
Monochrome art in fog and ink, an ambience for every world, and haptics on every coin, crack and landing.
200 levels · 4 worlds
Each world gets harder as you climb and has a hazard of its own. Break through at the top of its last level to reach the next.
Levels 151–200
Scaffolding over a city far below. Gusts of wind push you sideways mid-jump. Hold a wall or stand on a plank to ride them out.
Levels 101–150
A brick canyon of steel beams, water towers and clotheslines, with falling debris from the floors above.
Levels 51–100
Brick, pipes and rails. Steam vents hiss before they blast, and passing trains shake the shaft.
Levels 1–50
Raw rock, roots and stone spikes. Rotten branches creak when you land and give way a moment later.
In the game
Gear & charms
Coins buy gear and charms, and the child wears what they carry. Spend them well. The climb may ask for them back.
Follow the climb